
Reduced Observatory maintenance to 0 gold

Reduced Colosseum happiness to 3, and reduced maintenance to 2 gold Hospital adds 5 food (but no longer retains food), requires Aqueductįorge adds +1 production to each source of Iron Nuclear and Solar Plants now require Factory but increase to production is now 35% and provide 4 production themselves these two now mutually exclusive Ironworks dropped to 8 production (but earlier in tech tree now)įactory requires Workshop add 3 production but boost now just 25% has 1 more specialist slot (now 2) Lighthouse gives bonus 1 food for Fish cost reduced Stable gives bonus 1 production for Sheep/Cattle/Horse and can be built with Sheep or Cattle cost reduced

Windmill now has a +15% production modifier (for buildings only) and provides 2 production Workshop provides 2 production (bonus reduced to +15% but affects ALL production) cost increased Market and Bazaar provide 2 gold (as well as +25%) Granary gives bonus 1 food for Wheat/Banana Deer cost reduced Palace boosted to 3 gold and 3 production 40% of Food is carried over after a new Citizen is born. Trade routes get bonus gold based on population of capital formula changed a bit so minimal gold received for hooking up very small citiesīonus production from excess food (used when building settlers) tapers off if excess is 3 or more.Īllied maritime city states provide 3 food per turn to the capital, not 4īalance pass on production and maintenance costs throughout the game.Īqueduct added (entirely new building).
#Civ 6 patch settlers mod#
When you click on a mod in the online browser, you may now use a dropdown to select a previous version.Īdded Line Control for modders to use when creating graphs, etc.Ĭan now use DLC civilizations in multiplayerĪdded Ring, Skirmish and Ancient Lake maps to MP.Ĭlear up cases where diplomatic status could show as "Friendly" even after that AI power has denounced the player.įix situations where AI demeanor and verbiage didn't match friendliness level shown in diplomatic status string.Ĭities must now have three or more tiles in between them (1 more tile than before), unless separated by a sea/coast tile.Ĭities now only get 1 free production and 0 free gold (1 less in both cases) Online Panel now displays TOTAL downloads for a mod and not just the downloads for that specific version. AI now uses its own current friendliness level with a given power to determine how much weight to place on a denunciation against that power.ĭeclarations of Friendship expire after 50 turnsĪdded support for policies that provide culture from killsĪdded support for policies that provide extra culture from cultural improvementsĪdded support for policies that provide extra embarked movementĪdded support for policies that provide free Great People Prevent AI from building too many AA unitsĭon't allow CSs to build Manhattan ProjectĪI calculation of enemy military might are tweaked based on size of enemy gold reserveĪI calculation of enemy power now takes into account promotionsĪvoid cascades of denunciations against a single player.

Golden Ages now provide +20% production per city rather than +1 hammer per tile Taper off benefit of excess food when building settlersĬity-States now recognize when a road is connected for their road-connection quest. User warned if about to declare war on a city state that is under protection of a major power Memory leak – DLL – Fix memory leak in DLL Args systemĬorrect coding error that could cause turn-time spikes, incorrect deployments for protected bombard attack, or incorrect deployments as armies marched across the mapĪdd combat summary when a city bombards a unitĪdd a new diplomatic status "Denouncing" that displays on the turn that an AI civ is denouncing the playerĮmbarked units no longer look like they have 500 strength

Memory leak – UI – Change the way the UI Manager calculates the hash of a texture so that different ways of specifying the same texture will not load the same texture more than once. Basically, there were certain rivers that did not display where forks occurred, etc. This caused many issues because the player could not see some rivers, like fresh water showing up in strange places, unit movement suddenly shortened, etc.
